Boot Hill 3rd Edition Rpg
TSRs Boot Hill has a lot of fans, but finding a decent copy at a reasonable price has been challenging. I remember playing a bazillion years ago, but remember very little about the game, but it was almost certainly 2nd ed. I see DrivethruRPG now offers pdf and POD versions of both 2nd & 3rd edition, as well as numerous modules for a lot less than the ebay asking prices. Wondering which is considered superior, is 3rd just added rules to 2nd, or a major change. Is there any value in getting booth, maybe pdf of the less useful and print of the better one?
Boot Hill 3rd Edition Rpgs
Save boot hill rpg to get e-mail alerts and updates on your eBay Feed. + Items in search results. TSR Boot Hill Boot Hill (3rd Edition) SC VG+ See more like this. I just bought a copy of the 3rd edition Boot Hill POD from drivethrurpg, and I'm pretty happy with it. I think it will play pretty fast, it's complete with just one book (and apart from the 2nd edition modules, there's no supplement treadmill to get sucked into).
Wikipedia describes 1st and 2nd ed as mostly a minis game, and 3rd not much more detailed but some say the same about early D&D so not sure how much stock I put in that. I know we ran a short campaign (combat was pretty deadly and we were probably 12-ish, so heavy emphasis on short.) and we role played about the same as we did with D&D.
Again 12-ish, so kill and take their stuff, with perhaps a 'good day kind shop keeper, would you like to buy these boots and saddles we. , or 'where is the saloon?' Being the extent of role playing. I've run / played in Westerns with crunchier games (HERO, GURPS) and while fun, they don't really seem to fit so well.
Boot Hill 3rd Edition Review
BRP also has Down Darker Trails which can be run straight without the Cthulhu bits. I agree that Westerns do seem to be a genre where a little less rules is not a bad thing. Deadly weapons, bad attitudes, no armor what could go wrong. I don't mind a little weirdness in Westerns but prefer to keep it at the level of The Wild Wild West (Robert Conrad and Ross Martin, not the movie from the 1990s). Straight historical is overlooked for all the interesting stuff there is to play with, supernatural stuff is not needed to make it interesting.
Completely different combat systems between 2E and 3E then? I like what you say about 2nd ed, but it sounds like there is some value in getting both. $30 for both in print wont kill me, I just didn't want to do that and then get a lot of duplication or find one edition wasn't worth bothering with. Still a much better price than the $150+ some are trying to get on ebay. I haven't done play by post, but if that flies again, I'd be game to give it a try.
I would not have guessed that. I've noticed with the exception of the Western supplements for generic systems, there seems to be a strong tendency towards using unusual game mechanics (cards, tokens, custom dice, goat sacrifice.) with a large number of those I've found. That in addition to the heavy bias towards alt-history and a focus on the supernatural, it is becoming clear to me why Boot Hill gets mentioned so frequently when people ask for western game suggestions. Are you familiar with Millenniums End? It also had a shot overlay which at least from how I've heard A&E's method described sounds quite similar.
Back in the days of yore, when I was a young 'un, 2nd edition was the game I ran for an entire Summer. There was little subtlety to it, but that game was a blast. If you do run it, do yourself a favor and roll up a big mess o' NPCs. They're great fun to roll up, they fit on an index card and you never know when you'll need a gunman or two to pin down your PCs in a hidden canyon after they rob the bank.
And they will rob the bank. Western banks are like catnip to players. They just sit there, full of money, looking fat and easy. The temptation will eventually overwhelm them. Back in the days of yore, when I was a young 'un, 2nd edition was the game I ran for an entire Summer. There was little subtlety to it, but that game was a blast.
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If you do run it, do yourself a favor and roll up a big mess o' NPCs. They're great fun to roll up, they fit on an index card and you never know when you'll need a gunman or two to pin down your PCs in a hidden canyon after they rob the bank. And they will rob the bank. Western banks are like catnip to players. They just sit there, full of money, looking fat and easy. The temptation will eventually overwhelm them.
I think the group I had really enjoyed cutting loose, without any alignments or class restrictions holding them back. It was somewhat akin to the worst guests in the Westworld series, who gleefully shoot androids for little to no reason. Of course, my group consisted entirely of teen-agers, so at least they had an excuse. In the end they had inflicted enough violence on that poor default Boot Hill town and turned on each other. The carnage was pretty impressive and the victors rode off into the sunset while the losers had their bodies looted by the NPC townsfolk. I figured turnabout was fair play, after all. I wouldn't mind incorporating the Aces & Eights shot clock if I were playing 3rd edition Boot Hill.